Green Rascal Design

 
 
Today I'm going to put up an example of the photoshop I was talking about on Tuesday just for fun. The four following images are from one camera.
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radiosity, lights high
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mental ray simple, lights high
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radiosity, dimmed lights
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mental ray, 3 light bounces, final gather, mr physical sky on...
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I started out by putting all 4 images into one file. Then I moved the last one to the top layer because I want to make sure the physical sky shows in the final version. This image shows the bottom layer as normal and the mental ray layer above it set to luminosity to brighten it up.

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Then I turned the radiosity layer above that on, and to smooth out the table I set it to divide and turned down the opacity to 50%. This made a very slight smoothing difference in appearance.

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Then I used the last mental ray rendering with that sky background on multiply to make it less bright and add some depth with an opacity of 50% to not make it too soft.

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So there is the comparison. On the left is the best quick rendering that 3ds Max gave me in under two hours. On the right is a combination of renderings I made in photoshop that brings out the best in each one. This is really really fast and simple, and I know it still looks a little fake, but it's an example of how you can take some less than perfect renderings from Max and make a much better one with very little trouble. A little light erasing here and blurring there, and you're right as rain. See, no reason to get upset if things aren't perfect the first time. After all, rendering is really an art and you can't expect your modeler program to do it all for you.

That's all I can fit in on this today. Send questions or complaints if you like.
 


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